Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
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extends Node3D
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var time = 0.0
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var random_number = RandomNumberGenerator.new()
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var random_velocity:float
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var random_time:float
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func _ready():
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random_velocity = random_number.randf_range(0.1, 2.0)
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random_time = random_number.randf_range(0.1, 2.0)
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func _process(delta):
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position.y += (cos(time * random_time) * random_velocity) * delta # Sine movement
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time += delta
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