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32 lines
2.0 KiB
Markdown
32 lines
2.0 KiB
Markdown
### The Build System
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PiPedal was developed using Visual Studio Code. Using Visual Studio Code to build PiPedal is recommended, but not required. The PiPedal
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build procedure uses CMake project files, which are supported by most major Integrated Development Environments. You will probably
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need at least 8Gb of memory to use Visual Studio Code. You can probably build PiPedal from the command-line using 2Gb. If you have
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4Gb of memory, you may be able to build using Visual Studio Code remote compilation and remote debugging. If you try this, we would
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be grateful if you could share your experience on the [PiPedal discussion pages](https://github.com/rerdavies/pipedal/discussions).
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If you open the PiPedal project as a folder in VS Code, Code will
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detect the CMake configuration files, and automatically configure the project to use available toolchains. Once the VS Code CMake plugin (written by Microsoft,
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available through the Code plugins store) has configured itself, build commands and configuration options should appear on the bottom status line of Visual Studio Code.
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If you are not using Visual Studio Code, you can configure, build and install PiPedal using CMake build tools. For your convenience,
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the following shell scripts have been provided in the root of the project.
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./scripts/check_deps.sh # Verify required system packages
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./init.sh # Configure the CMake build for the first time, or if you
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# have changed one of the CMakeList.txt files. (release build)
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./mk.sh # Build all targets (release build)
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sudo ./install.sh # Deploy all targets
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sudo ./makePackage.sh # Build a .deb file for distribution.
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If you are using a development environment other than Visual Studio Code, it should be fairly straightforward to figure out how
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to incorporate the PiPedal build procedure into your IDE workflow by using the contents of the build shell scripts as a model.
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-----
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[<< Build Prerequisites](BuildPrerequisites.md) | [Up](Documentation.md) | [How to Debug PiPedal >>](Debugging.md) |