b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
130 lines
4.3 KiB
Plaintext
130 lines
4.3 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://dr1ms7r5gpwq6"]
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[ext_resource type="Script" path="res://examples/shared/scripts/player-spawner.gd" id="1_3a652"]
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[ext_resource type="PackedScene" uid="uid://ryvnj6wy1gij" path="res://examples/input-prediction/marble.tscn" id="2_8u0ft"]
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[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_hlgiv"]
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[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="4_klbcc"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_wp6ir"]
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[sub_resource type="Sky" id="Sky_g0uhm"]
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sky_material = SubResource("ProceduralSkyMaterial_wp6ir")
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[sub_resource type="Environment" id="Environment_d1pdb"]
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background_mode = 2
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sky = SubResource("Sky_g0uhm")
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[node name="input-prediction" type="Node3D"]
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[node name="Map" type="Node" parent="."]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Map"]
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use_collision = true
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[node name="CSGBox3D" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.5, 0)
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size = Vector3(34, 9, 26)
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[node name="CSGBox3D2" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
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operation = 2
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size = Vector3(24, 10, 16)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11, 0)
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operation = 2
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size = Vector3(32, 10, 24)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 5, 8)
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operation = 2
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radius = 4.0
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height = 24.0
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sides = 32
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[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 5, -8)
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operation = 2
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radius = 4.0
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height = 24.0
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sides = 32
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[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, 12, 5, 0)
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operation = 2
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radius = 4.0
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height = 16.0
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sides = 32
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[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, -12, 5, 0)
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operation = 2
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radius = 4.0
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height = 16.0
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sides = 32
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 5, -8)
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operation = 2
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radius = 4.0
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radial_segments = 32
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rings = 16
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 5, -8)
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operation = 2
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radius = 4.0
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radial_segments = 32
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rings = 16
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[node name="CSGSphere3D3" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 5, 8)
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operation = 2
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radius = 4.0
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radial_segments = 32
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rings = 16
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[node name="CSGSphere3D4" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 5, 8)
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operation = 2
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radius = 4.0
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radial_segments = 32
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rings = 16
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[node name="Environment" type="Node" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
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transform = Transform3D(0.5, 0.612372, -0.612372, 0, 0.707107, 0.707107, 0.866025, -0.353553, 0.353553, -6.7361, 8.77817, 3.88909)
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shadow_enabled = true
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[node name="Camera3D" type="Camera3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 14.3564, 8.86602)
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current = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
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environment = SubResource("Environment_d1pdb")
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[node name="Player Spawner" type="Node" parent="." node_paths=PackedStringArray("spawn_root")]
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script = ExtResource("1_3a652")
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player_scene = ExtResource("2_8u0ft")
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spawn_root = NodePath("../Players")
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[node name="Players" type="Node" parent="."]
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Network Popup" parent="UI" instance=ExtResource("3_hlgiv")]
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layout_mode = 1
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[node name="Time Display" type="Label" parent="UI"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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script = ExtResource("4_klbcc")
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