b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
70 lines
2.0 KiB
GDScript
70 lines
2.0 KiB
GDScript
extends VestTest
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func get_suite_name() -> String:
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return "HistoryBuffer"
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func suite() -> void:
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var empty_buffer := _HistoryBuffer.new()
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var filled_buffer := _HistoryBuffer.of(16, { 2: "foo", 4: "bar", 8: "baz" })
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define("get latest", func():
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test("should not have latest if empty", func():
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expect_not(empty_buffer.has_at(16))
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expect_not(empty_buffer.has_latest_at(16))
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)
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test("should not have latest out of bounds", func():
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expect_not(filled_buffer.has_latest_at(0))
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)
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test("should return self on known item", func():
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expect_equal(filled_buffer.get_latest_index_at(2), 2)
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expect_equal(filled_buffer.get_latest_index_at(4), 4)
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expect_equal(filled_buffer.get_latest_index_at(8), 8)
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)
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test("should return latest on unknown", func():
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expect_equal(filled_buffer.get_latest_index_at(3), 2)
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expect_equal(filled_buffer.get_latest_index_at(5), 4)
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expect_equal(filled_buffer.get_latest_index_at(9), 8)
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)
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)
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define("set_at()", func():
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test("should set behind tail", func():
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var buffer := filled_buffer.duplicate()
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buffer.set_at(1, 4)
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expect(buffer.has_at(1))
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)
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test("should not set behind limit", func():
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var buffer := filled_buffer.duplicate()
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buffer.set_at(-64, 4)
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expect_not(buffer.has_at(-64))
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)
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test("should update prev buffer if in bounds", func():
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var buffer := filled_buffer.duplicate()
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buffer.set_at(6, "quoo")
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expect_not(buffer.has_at(7))
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expect(buffer.has_latest_at(7))
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expect_equal(buffer.get_latest_at(7), "quoo")
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)
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test("should update prev buffer if after head", func():
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var buffer := filled_buffer.duplicate()
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buffer.set_at(14, "quoo")
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expect_not(buffer.has_at(11))
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expect(buffer.has_latest_at(11))
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expect_equal(buffer.get_latest_at(11), "baz")
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)
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test("should jump if way after head", func():
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var buffer := filled_buffer.duplicate()
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buffer.set_at(130, "quoo")
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expect_not(buffer.has_at(8))
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expect_not(buffer.has_latest_at(8))
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expect_equal(buffer.size(), 1)
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)
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)
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