b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
37 lines
1.3 KiB
GDScript
37 lines
1.3 KiB
GDScript
extends RefCounted
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class_name _NetworkSchema
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var _serializers := {} # subject to (property to NetworkSchemaSerializer)
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var _fallback: NetworkSchemaSerializer
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func _init(fallback: NetworkSchemaSerializer = NetworkSchemas.variant()) -> void:
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_fallback = fallback
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func add(subject: Object, property: NodePath, serializer: NetworkSchemaSerializer) -> void:
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if not _serializers.has(subject):
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_serializers[subject] = { property: serializer }
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else:
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_serializers[subject][property] = serializer
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func erase(subject: Object, property: NodePath) -> void:
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if not _serializers.has(subject):
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return
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var subject_schema := _serializers[subject] as Dictionary
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subject_schema.erase(property)
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if subject_schema.is_empty():
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_serializers.erase(subject)
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func erase_subject(subject: Object) -> void:
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_serializers.erase(subject)
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func encode(subject: Object, property: NodePath, value: Variant, buffer: StreamPeerBuffer) -> void:
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_get_serializer(subject, property).encode(value, buffer)
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func decode(subject: Object, property: NodePath, buffer: StreamPeerBuffer) -> Variant:
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return _get_serializer(subject, property).decode(buffer)
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func _get_serializer(subject: Object, property: NodePath) -> NetworkSchemaSerializer:
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return _serializers.get(subject, {}).get(property, _fallback)
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