b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://n5t5ahafwaln"]
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[ext_resource type="Script" path="res://examples/rollback-npc/scripts/npc.gd" id="1_6wds5"]
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[ext_resource type="Script" path="res://addons/netfox/rollback/rollback-synchronizer.gd" id="2_a8m5g"]
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[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="3_ql8cj"]
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[sub_resource type="SphereMesh" id="SphereMesh_3ov8j"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_tsqs5"]
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top_radius = 0.0
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height = 0.5
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2yxbx"]
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height = 1.5
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[node name="NPC" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource("1_6wds5")
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[node name="Mesh" type="Node3D" parent="."]
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[node name="Body" type="MeshInstance3D" parent="Mesh"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
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mesh = SubResource("SphereMesh_3ov8j")
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skeleton = NodePath("../..")
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[node name="Hat" type="MeshInstance3D" parent="Mesh"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("CylinderMesh_tsqs5")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_2yxbx")
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[node name="RollbackSynchronizer" type="Node" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("2_a8m5g")
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root = NodePath("..")
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enable_prediction = true
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state_properties = Array[String]([":position", ":velocity"])
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[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("3_ql8cj")
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root = NodePath("..")
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properties = Array[String]([":position"])
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[node name="Label3D" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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billboard = 1
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text = "NPC"
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font_size = 96
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