b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
99 lines
3.4 KiB
Plaintext
99 lines
3.4 KiB
Plaintext
[gd_scene load_steps=17 format=3 uid="uid://6212jkmbikjq"]
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[ext_resource type="Script" path="res://examples/forest-brawl/scripts/displacer.gd" id="1_acukw"]
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[ext_resource type="Script" path="res://examples/forest-brawl/scripts/explosion.gd" id="2_g53bu"]
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[ext_resource type="AudioStream" uid="uid://cuu7355mjw0qm" path="res://examples/forest-brawl/sounds/boom1.wav" id="3_kw7x7"]
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[ext_resource type="Script" path="res://examples/forest-brawl/scripts/play-random-3d.gd" id="4_vsx6y"]
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[ext_resource type="AudioStream" uid="uid://dk44nxlwr3m1o" path="res://examples/forest-brawl/sounds/boom2.wav" id="5_yr2wj"]
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[ext_resource type="AudioStream" uid="uid://yyc2x2137nqa" path="res://examples/forest-brawl/sounds/boom3.wav" id="6_fihgd"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_0scc6"]
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radius = 2.0
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[sub_resource type="Gradient" id="Gradient_32qlm"]
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interpolation_mode = 2
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_nqkbc"]
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gradient = SubResource("Gradient_32qlm")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 0.5)
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metadata/_snap_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kb3qh"]
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transparency = 1
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blend_mode = 1
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depth_draw_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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albedo_texture = SubResource("GradientTexture2D_nqkbc")
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uv1_scale = Vector3(2, 1, 1)
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uv1_offset = Vector3(0.5, 0, 0)
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billboard_mode = 1
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billboard_keep_scale = true
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proximity_fade_enabled = true
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proximity_fade_distance = 0.25
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[sub_resource type="SphereMesh" id="SphereMesh_5d23i"]
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material = SubResource("StandardMaterial3D_kb3qh")
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radial_segments = 16
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rings = 8
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[sub_resource type="Curve" id="Curve_t4jmr"]
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_data = [Vector2(0, 0), 0.0, 14.9413, 0, 0, Vector2(0.0942029, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.0072, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Gradient" id="Gradient_6w0nn"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.57561, 1)
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colors = PackedColorArray(1, 0.7, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0)
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[sub_resource type="SphereShape3D" id="SphereShape3D_ddj8d"]
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radius = 2.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6rsal"]
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transparency = 1
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albedo_color = Color(1, 0, 0, 0.25098)
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[sub_resource type="SphereMesh" id="SphereMesh_k5smf"]
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material = SubResource("StandardMaterial3D_6rsal")
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radius = 2.0
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height = 4.0
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[node name="Explosion" type="Area3D"]
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gravity = 0.0
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script = ExtResource("1_acukw")
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duration = 1.0
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strength = 64.0
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shape = SubResource("SphereShape3D_0scc6")
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[node name="Explosion Particles" type="CPUParticles3D" parent="."]
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amount = 32
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explosiveness = 0.8
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local_coords = true
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mesh = SubResource("SphereMesh_5d23i")
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emission_shape = 1
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emission_sphere_radius = 0.5
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particle_flag_align_y = true
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particle_flag_rotate_y = true
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gravity = Vector3(0, 0, 0)
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scale_amount_min = 0.5
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scale_amount_max = 2.0
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scale_amount_curve = SubResource("Curve_t4jmr")
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color_ramp = SubResource("Gradient_6w0nn")
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script = ExtResource("2_g53bu")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_ddj8d")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_k5smf")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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autoplay = true
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script = ExtResource("4_vsx6y")
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sounds = Array[AudioStream]([ExtResource("3_kw7x7"), ExtResource("5_yr2wj"), ExtResource("6_fihgd")])
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