b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
87 lines
2.4 KiB
GDScript
87 lines
2.4 KiB
GDScript
# This file is generated by Vest!
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# Do not modify!
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# source: res://addons/vest/test/mixins/mock-mixin.gd
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extends "res://addons/vest/_generated-mixins/3-27f38ba0.gd"
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## Provides mocking for tests
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##
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## @tutorial(Mocks): https://foxssake.github.io/vest/latest/user-guide/mocks/
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# TODO: Fail test case if there's unhandled calls
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var _mock_generator := VestMockGenerator.new()
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var _mock_handler := VestMockHandler.new()
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# Maps Scripts to their mocked counterparts
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var _mock_script_cache := {}
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## Create a mocked instance of a given script
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func mock(script: Script):
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var mocked_script := _get_mock_script(script)
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var mocked_object = mocked_script.new()
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_mock_handler.take_over(mocked_object)
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return mocked_object
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## Get calls of a mock object's method
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func get_calls_of(method: Callable) -> Array[Array]:
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var result: Array[Array] = []
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for call_data in _mock_handler.get_calls():
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if call_data.method != method:
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continue
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result.append(call_data.args)
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return result
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## Start specifying an answer for a mocked method call
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func when(method: Callable) -> AnswerBuilder:
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return AnswerBuilder._of(method, self)
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func _get_mock_script(script: Script) -> Script:
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if _mock_script_cache.has(script):
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return _mock_script_cache.get(script)
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else:
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var mocked_script := _mock_generator.generate_mock_script(script)
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_mock_script_cache[script] = mocked_script
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return mocked_script
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## Builder for specifying [VestMockDefs.Answer] objects
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class AnswerBuilder:
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var _test
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var _args: Array = []
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var _method: Callable
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## Set expected arguments
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func with_args(p_args: Array) -> AnswerBuilder:
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_args = p_args
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return self
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## Answer by calling a custom method
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## [br][br]
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## The method will received the passed arguments as an array.
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func then_answer(p_answer_method: Callable) -> void:
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var answer := VestMockDefs.Answer.new()
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answer.expected_method = _method
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answer.expected_args = _args
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answer._answer_method = p_answer_method
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_test._mock_handler.add_answer(answer)
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## Answer with a fixed value
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func then_return(p_answer_value: Variant) -> void:
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var answer := VestMockDefs.Answer.new()
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answer.expected_method = _method
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answer.expected_args = _args
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answer._answer_value = p_answer_value
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_test._mock_handler.add_answer(answer)
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static func _of(p_method: Callable, p_test):
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var builder := AnswerBuilder.new()
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builder._method = p_method
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builder._test = p_test
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return builder
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