b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
125 lines
4.2 KiB
GDScript
125 lines
4.2 KiB
GDScript
extends VestTestMixin
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## Mixin for asserting test requirement
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##
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## @tutorial(Assertions): https://foxssake.github.io/vest/latest/user-guide/assertions/
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## Expect a [param condition] to be true.
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func expect(condition: bool, p_message: String = "") -> void:
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if condition:
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ok()
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else:
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fail(p_message)
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## Expect a [param condition] to be false.
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func expect_not(condition: bool, p_message: String = "") -> void:
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if not condition:
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ok()
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else:
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fail(p_message)
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## Expect two values to be equal.
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## [br][br]
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## If [param actual] has an [code]equals()[/code] method, it will be used.
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func expect_equal(actual: Variant, expected: Variant, p_message: String = "Actual value differs from expected!") -> void:
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if Vest.__.Matchers.is_equal(actual, expected):
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ok()
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else:
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fail(p_message, { "expect": expected, "got": actual })
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## Expect two values not to be equal.
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## [br][br]
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## If [param actual] has an [code]equals()[/code] method, it will be used.
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func expect_not_equal(actual: Variant, expected: Variant, p_message: String = "Actual value equals expected!") -> void:
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if Vest.__.Matchers.is_equal(actual, expected):
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fail(p_message, { "expect": expected, "got": actual })
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else:
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ok()
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## Expect a [param condition] to be true.
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## [br][br]
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## Synonim of [method expect], aimed at better readability for asserting bools.
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func expect_true(condition: bool, p_message: String = "") -> void:
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expect(condition, p_message)
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## Expect a [param condition] to be false.
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## [br][br]
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## Synonim of [method expect_not], aimed at better readability for asserting
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## bools.
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func expect_false(condition: bool, p_message: String = "") -> void:
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expect_not(condition, p_message)
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## Expect an [param object] to be empty.
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## [br][br]
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## If it's a custom type implementing [code]is_empty()[/code], that method will
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## be used.
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func expect_empty(object: Variant, p_message: String = "Object was not empty!") -> void:
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match Vest.__.Matchers.is_empty(object):
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true:
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ok()
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false:
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fail(p_message)
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ERR_METHOD_NOT_FOUND:
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fail("Object has no is_empty() method!", { "object": object })
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ERR_CANT_RESOLVE:
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fail("Unknown object, can't be checked for emptiness!", { "object": object })
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## Expect an [param object] to not be empty.
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## [br][br]
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## If it's a custom type implementing [code]is_empty()[/code], that method will
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## be used.
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func expect_not_empty(object: Variant, p_message: String = "Object was empty!") -> void:
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match Vest.__.Matchers.is_empty(object):
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true:
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fail(p_message)
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false:
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ok()
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ERR_METHOD_NOT_FOUND:
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fail("Object has no is_empty() method!", { "object": object })
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ERR_CANT_RESOLVE:
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fail("Unknown object, can't be checked for emptiness!", { "object": object })
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## Expect an [param object] to contain [param item].
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## [br][br]
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## If it's a custom type implementing [code]has()[/code], that method will be
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## used.
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func expect_contains(object: Variant, item: Variant, p_message: String = "Item is missing from collection!") -> void:
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match Vest.__.Matchers.contains(object, item):
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true:
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ok()
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false:
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fail(p_message, { "got": object, "missing": item })
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ERR_METHOD_NOT_FOUND:
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fail("Object has no has() method!", { "object": object })
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ERR_CANT_RESOLVE:
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fail("Unknown object, can't be checked if it contains item!", { "object": object })
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## Expect an [param object] to not contain [param item].
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## [br][br]
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## If it's a custom type implementing [code]has()[/code], that method will be
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## used.
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func expect_does_not_contain(object: Variant, item: Variant, p_message: String = "Item is in collection!") -> void:
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match Vest.__.Matchers.contains(object, item):
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true:
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fail(p_message, { "got": object, "excess": item })
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false:
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ok()
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ERR_METHOD_NOT_FOUND:
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fail("Object has no has() method!", { "object": object })
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ERR_CANT_RESOLVE:
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fail("Unknown object, can't be checked if it contains item!", { "object": object })
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## Expect a [param value] to be null.
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func expect_null(value: Variant, p_message: String = "Item is not null!") -> void:
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if value == null:
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ok()
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else:
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fail(p_message, { "got": value })
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## Expect a [param value] to not be null.
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func expect_not_null(value: Variant, p_message: String = "Item is null!") -> void:
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if value != null:
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ok()
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else:
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fail(p_message)
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