b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
31 lines
771 B
GDScript
31 lines
771 B
GDScript
@tool
|
|
extends RefCounted
|
|
class_name FilenamePattern
|
|
|
|
var _pattern: String
|
|
var _reverse_pattern: RegEx
|
|
|
|
func _init(p_pattern: String):
|
|
_pattern = p_pattern
|
|
_reverse_pattern = RegEx.create_from_string("^" + p_pattern.replace("*", "(.*)") + "$")
|
|
|
|
func matches(filename: String) -> bool:
|
|
return filename.match(_pattern)
|
|
|
|
func reverse(filename: String) -> String:
|
|
if not matches(filename):
|
|
return ""
|
|
|
|
var reverse_result := _reverse_pattern.search(filename)
|
|
|
|
if not reverse_result: return ""
|
|
if reverse_result.get_group_count() < 1: return ""
|
|
|
|
return reverse_result.get_string(1) + ".gd"
|
|
|
|
func substitute(filename: String) -> String:
|
|
return _pattern.replace("*", filename.get_file().get_basename())
|
|
|
|
func _to_string():
|
|
return "FilenamePattern(\"%s\")" % [_pattern]
|