e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
36 lines
1001 B
GDScript
36 lines
1001 B
GDScript
extends NetworkWeapon
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class_name _NetworkWeaponProxy
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var c_can_fire: Callable
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var c_can_peer_use: Callable
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var c_after_fire: Callable
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var c_spawn: Callable
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var c_get_data: Callable
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var c_apply_data: Callable
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var c_is_reconcilable: Callable
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var c_reconcile: Callable
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func _can_fire() -> bool:
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return c_can_fire.call()
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func _can_peer_use(peer_id: int) -> bool:
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return c_can_peer_use.call(peer_id)
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func _after_fire(projectile: Node):
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c_after_fire.call(projectile)
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func _spawn() -> Node:
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return c_spawn.call()
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func _get_data(projectile: Node) -> Dictionary:
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return c_get_data.call(projectile)
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func _apply_data(projectile: Node, data: Dictionary):
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c_apply_data.call(projectile, data)
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func _is_reconcilable(projectile: Node, request_data: Dictionary, local_data: Dictionary) -> bool:
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return c_is_reconcilable.call(projectile, request_data, local_data)
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func _reconcile(projectile: Node, local_data: Dictionary, remote_data: Dictionary):
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c_reconcile.call(projectile, local_data, remote_data)
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