e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
24 lines
458 B
Cython
24 lines
458 B
Cython
# flake8: noqa
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cdef inline add_flowcontrol_defaults(high, low, int kb):
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cdef int h, l
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if high is None:
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if low is None:
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h = kb * 1024
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else:
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l = low
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h = 4 * l
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else:
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h = high
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if low is None:
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l = h // 4
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else:
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l = low
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if not h >= l >= 0:
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raise ValueError('high (%r) must be >= low (%r) must be >= 0' %
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(h, l))
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return h, l
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