Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/handles/udp.pxd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

23 lines
671 B
Cython

cdef class UDPTransport(UVBaseTransport):
cdef:
bint __receiving
int _family
object _address
cdef _init(self, Loop loop, unsigned int family)
cdef _set_address(self, system.addrinfo *addr)
cdef _connect(self, system.sockaddr* addr, size_t addr_len)
cdef _bind(self, system.sockaddr* addr)
cdef open(self, int family, int sockfd)
cdef _set_broadcast(self, bint on)
cdef inline __receiving_started(self)
cdef inline __receiving_stopped(self)
cdef _send(self, object data, object addr)
cdef _on_receive(self, bytes data, object exc, object addr)
cdef _on_sent(self, object exc, object context=*)