e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
23 lines
671 B
Cython
23 lines
671 B
Cython
cdef class UDPTransport(UVBaseTransport):
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cdef:
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bint __receiving
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int _family
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object _address
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cdef _init(self, Loop loop, unsigned int family)
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cdef _set_address(self, system.addrinfo *addr)
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cdef _connect(self, system.sockaddr* addr, size_t addr_len)
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cdef _bind(self, system.sockaddr* addr)
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cdef open(self, int family, int sockfd)
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cdef _set_broadcast(self, bint on)
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cdef inline __receiving_started(self)
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cdef inline __receiving_stopped(self)
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cdef _send(self, object data, object addr)
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cdef _on_receive(self, bytes data, object exc, object addr)
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cdef _on_sent(self, object exc, object context=*)
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