Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/handles/tcp.pxd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

27 lines
892 B
Cython

cdef class TCPServer(UVStreamServer):
cdef bind(self, system.sockaddr* addr, unsigned int flags=*)
@staticmethod
cdef TCPServer new(Loop loop, object protocol_factory, Server server,
unsigned int flags,
object backlog,
object ssl,
object ssl_handshake_timeout,
object ssl_shutdown_timeout)
cdef class TCPTransport(UVStream):
cdef:
bint __peername_set
bint __sockname_set
system.sockaddr_storage __peername
system.sockaddr_storage __sockname
cdef bind(self, system.sockaddr* addr, unsigned int flags=*)
cdef connect(self, system.sockaddr* addr)
cdef _set_nodelay(self)
@staticmethod
cdef TCPTransport new(Loop loop, object protocol, Server server,
object waiter, object context)