Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/click/globals.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

68 lines
1.9 KiB
Python

from __future__ import annotations
import typing as t
from threading import local
if t.TYPE_CHECKING:
from .core import Context
_local = local()
@t.overload
def get_current_context(silent: t.Literal[False] = False) -> Context: ...
@t.overload
def get_current_context(silent: bool = ...) -> Context | None: ...
def get_current_context(silent: bool = False) -> Context | None:
"""Returns the current click context. This can be used as a way to
access the current context object from anywhere. This is a more implicit
alternative to the :func:`pass_context` decorator. This function is
primarily useful for helpers such as :func:`echo` which might be
interested in changing its behavior based on the current context.
To push the current context, :meth:`Context.scope` can be used.
.. versionadded:: 5.0
:param silent: if set to `True` the return value is `None` if no context
is available. The default behavior is to raise a
:exc:`RuntimeError`.
"""
try:
return t.cast("Context", _local.stack[-1])
except (AttributeError, IndexError) as e:
if not silent:
raise RuntimeError("There is no active click context.") from e
return None
def push_context(ctx: Context) -> None:
"""Pushes a new context to the current stack."""
_local.__dict__.setdefault("stack", []).append(ctx)
def pop_context() -> None:
"""Removes the top level from the stack."""
_local.stack.pop()
def resolve_color_default(color: bool | None = None) -> bool | None:
"""Internal helper to get the default value of the color flag. If a
value is passed it's returned unchanged, otherwise it's looked up from
the current context.
"""
if color is not None:
return color
ctx = get_current_context(silent=True)
if ctx is not None:
return ctx.color
return None