4a5264c5b0
- Replaced TeamData.Team type hints with int in all scripts - Added explicit preloads for headless mode class resolution - Created stub LagCompensation and DamageProcessor scripts - Fixed PluginManager, SpawnManager, EconomyManager, BuyZone, RoundManager, BuyMenuHandler, BombObjective class_name references - Updated server config to match ServerConfig.gd format Gray screen root cause: server scripts failed to parse in headless mode due to Godot 4 class_name loading order (Resource after Node), leaving server_main.gd non-functional — accepted connections but never spawned players.