Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/request.pyx
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

66 lines
2.2 KiB
Cython

cdef class UVRequest:
"""A base class for all libuv requests (uv_getaddrinfo_t, etc).
Important: it's a responsibility of the subclass to call the
"on_done" method in the request's callback.
If "on_done" isn't called, the request object will never die.
"""
def __cinit__(self, Loop loop, *_):
self.request = NULL
self.loop = loop
self.done = 0
Py_INCREF(self)
cdef on_done(self):
self.done = 1
Py_DECREF(self)
cdef cancel(self):
# Most requests are implemented using a threadpool. It's only
# possible to cancel a request when it's still in a threadpool's
# queue. Once it's started to execute, we have to wait until
# it finishes and calls its callback (and callback *must* call
# UVRequest.on_done).
cdef int err
if self.done == 1:
return
if UVLOOP_DEBUG:
if self.request is NULL:
raise RuntimeError(
'{}.cancel: .request is NULL'.format(
self.__class__.__name__))
if self.request.data is NULL:
raise RuntimeError(
'{}.cancel: .request.data is NULL'.format(
self.__class__.__name__))
if <UVRequest>self.request.data is not self:
raise RuntimeError(
'{}.cancel: .request.data is not UVRequest'.format(
self.__class__.__name__))
# We only can cancel pending requests. Let's try.
err = uv.uv_cancel(self.request)
if err < 0:
if err == uv.UV_EBUSY:
# Can't close the request -- it's executing (see the first
# comment). Loop will have to wait until the callback
# fires.
pass
elif err == uv.UV_EINVAL:
# From libuv docs:
#
# Only cancellation of uv_fs_t, uv_getaddrinfo_t,
# uv_getnameinfo_t and uv_work_t requests is currently
# supported.
return
else:
ex = convert_error(err)
self.loop._handle_exception(ex)