Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/handles/stream.pxd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

51 lines
1.5 KiB
Cython

cdef class UVStream(UVBaseTransport):
cdef:
uv.uv_shutdown_t _shutdown_req
bint __shutting_down
bint __reading
bint __read_error_close
bint __buffered
object _protocol_get_buffer
object _protocol_buffer_updated
bint _eof
list _buffer
size_t _buffer_size
Py_buffer _read_pybuf
bint _read_pybuf_acquired
# All "inline" methods are final
cdef inline _init(self, Loop loop, object protocol, Server server,
object waiter, object context)
cdef inline _shutdown(self)
cdef inline _accept(self, UVStream server)
cdef inline _close_on_read_error(self)
cdef inline __reading_started(self)
cdef inline __reading_stopped(self)
# The user API write() and writelines() firstly call _buffer_write() to
# buffer up user data chunks, potentially multiple times in writelines(),
# and then call _initiate_write() to start writing either immediately or in
# the next iteration (loop._queue_write()).
cdef inline _buffer_write(self, object data)
cdef inline _initiate_write(self)
# _exec_write() is the method that does the actual send, and _try_write()
# is a fast-path used in _exec_write() to send a single chunk.
cdef inline _exec_write(self)
cdef inline _try_write(self, object data)
cdef _close(self)
cdef inline _on_accept(self)
cdef inline _on_eof(self)
cdef inline _on_write(self)
cdef inline _on_connect(self, object exc)