e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
49 lines
1.2 KiB
Cython
49 lines
1.2 KiB
Cython
cdef class UVHandle:
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cdef:
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uv.uv_handle_t *_handle
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Loop _loop
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readonly _source_traceback
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bint _closed
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bint _inited
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object context
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# Added to enable current UDPTransport implementation,
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# which doesn't use libuv handles.
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bint _has_handle
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# All "inline" methods are final
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cdef inline _start_init(self, Loop loop)
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cdef inline _abort_init(self)
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cdef inline _finish_init(self)
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cdef inline bint _is_alive(self)
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cdef inline _ensure_alive(self)
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cdef _error(self, exc, throw)
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cdef _fatal_error(self, exc, throw, reason=?)
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cdef _warn_unclosed(self)
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cdef _free(self)
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cdef _close(self)
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cdef class UVSocketHandle(UVHandle):
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cdef:
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# Points to a Python file-object that should be closed
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# when the transport is closing. Used by pipes. This
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# should probably be refactored somehow.
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object _fileobj
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object __cached_socket
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# All "inline" methods are final
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cdef _fileno(self)
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cdef _new_socket(self)
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cdef inline _get_socket(self)
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cdef inline _attach_fileobj(self, object file)
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cdef _open(self, int sockfd)
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