Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/handles/fsevent.pyx
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

117 lines
2.8 KiB
Cython

import enum
class FileSystemEvent(enum.IntEnum):
RENAME = uv.UV_RENAME
CHANGE = uv.UV_CHANGE
RENAME_CHANGE = RENAME | CHANGE
@cython.no_gc_clear
cdef class UVFSEvent(UVHandle):
cdef _init(self, Loop loop, object callback, object context):
cdef int err
self._start_init(loop)
self._handle = <uv.uv_handle_t*>PyMem_RawMalloc(
sizeof(uv.uv_fs_event_t)
)
if self._handle is NULL:
self._abort_init()
raise MemoryError()
err = uv.uv_fs_event_init(
self._loop.uvloop, <uv.uv_fs_event_t*>self._handle
)
if err < 0:
self._abort_init()
raise convert_error(err)
self._finish_init()
self.running = 0
self.callback = callback
if context is None:
context = Context_CopyCurrent()
self.context = context
cdef start(self, char* path, int flags):
cdef int err
self._ensure_alive()
if self.running == 0:
err = uv.uv_fs_event_start(
<uv.uv_fs_event_t*>self._handle,
__uvfsevent_callback,
path,
flags,
)
if err < 0:
exc = convert_error(err)
self._fatal_error(exc, True)
return
self.running = 1
cdef stop(self):
cdef int err
if not self._is_alive():
self.running = 0
return
if self.running == 1:
err = uv.uv_fs_event_stop(<uv.uv_fs_event_t*>self._handle)
self.running = 0
if err < 0:
exc = convert_error(err)
self._fatal_error(exc, True)
return
cdef _close(self):
try:
self.stop()
finally:
UVHandle._close(<UVHandle>self)
def cancel(self):
self._close()
def cancelled(self):
return self.running == 0
@staticmethod
cdef UVFSEvent new(Loop loop, object callback, object context):
cdef UVFSEvent handle
handle = UVFSEvent.__new__(UVFSEvent)
handle._init(loop, callback, context)
return handle
cdef void __uvfsevent_callback(
uv.uv_fs_event_t* handle,
const char *filename,
int events,
int status,
) noexcept with gil:
if __ensure_handle_data(
<uv.uv_handle_t*>handle, "UVFSEvent callback"
) == 0:
return
cdef:
UVFSEvent fs_event = <UVFSEvent> handle.data
Handle h
try:
h = new_Handle(
fs_event._loop,
fs_event.callback,
(filename, FileSystemEvent(events)),
fs_event.context,
)
h._run()
except BaseException as ex:
fs_event._error(ex, False)