Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/starlette/middleware/authentication.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

53 lines
1.8 KiB
Python

from __future__ import annotations
from collections.abc import Callable
from starlette.authentication import (
AuthCredentials,
AuthenticationBackend,
AuthenticationError,
UnauthenticatedUser,
)
from starlette.requests import HTTPConnection
from starlette.responses import PlainTextResponse, Response
from starlette.types import ASGIApp, Receive, Scope, Send
class AuthenticationMiddleware:
def __init__(
self,
app: ASGIApp,
backend: AuthenticationBackend,
on_error: Callable[[HTTPConnection, AuthenticationError], Response] | None = None,
) -> None:
self.app = app
self.backend = backend
self.on_error: Callable[[HTTPConnection, AuthenticationError], Response] = (
on_error if on_error is not None else self.default_on_error
)
async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
if scope["type"] not in ["http", "websocket"]:
await self.app(scope, receive, send)
return
conn = HTTPConnection(scope)
try:
auth_result = await self.backend.authenticate(conn)
except AuthenticationError as exc:
response = self.on_error(conn, exc)
if scope["type"] == "websocket":
await send({"type": "websocket.close", "code": 1000})
else:
await response(scope, receive, send)
return
if auth_result is None:
auth_result = AuthCredentials(), UnauthenticatedUser()
scope["auth"], scope["user"] = auth_result
await self.app(scope, receive, send)
@staticmethod
def default_on_error(conn: HTTPConnection, exc: Exception) -> Response:
return PlainTextResponse(str(exc), status_code=400)