e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
14 lines
418 B
Python
14 lines
418 B
Python
try:
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from fastapi_cli.cli import main as cli_main
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except ImportError: # pragma: no cover
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cli_main = None # type: ignore
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def main() -> None:
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if not cli_main: # type: ignore[truthy-function]
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message = 'To use the fastapi command, please install "fastapi[standard]":\n\n\tpip install "fastapi[standard]"\n'
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print(message)
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raise RuntimeError(message) # noqa: B904
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cli_main()
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