Files
tactical-shooter/client/template/scripts/Weapon_State_Machine/Weapon_Resources/MeleeWeapon.tres
T
shawn ad48f38ca5 feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character:

- mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E)

- 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop)

- Crosshair HUD, ammo counter, sprint bar

- Client sends position to server at 20Hz for multiplayer visibility

- Server broadcasts positions to all peers

- Remote players shown as boxes (placeholder)

source: https://godotengine.org/asset-library/asset/2652 (MIT license)
2026-07-02 00:26:45 -04:00

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ckwagka0u7opy"]
[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_2o2yi"]
[ext_resource type="PackedScene" uid="uid://6rfh1ejt4m6m" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/melee_projectile.tscn" id="1_pf8fu"]
[resource]
script = ExtResource("1_2o2yi")
weapon_name = "MeleeWeapon"
pick_up_animation = "blasterP_activate"
shoot_animation = "blasterP_strike"
reload_animation = ""
change_animation = "blasterP_deactivate"
drop_animation = ""
out_of_ammo_animation = ""
melee_animation = "blasterP_strike"
has_ammo = false
magazine = 0
max_ammo = 0
damage = 2
melee_damage = 1.0
auto_fire = true
fire_range = 1
can_be_dropped = false
projectile_to_load = ExtResource("1_pf8fu")
incremental_reload = false