e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
22 lines
744 B
Plaintext
22 lines
744 B
Plaintext
[gd_scene load_steps=2 format=3]
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[sub_resource type="StandardMaterial3D" id="OriginMat"]
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albedo_color = Color(0.5, 0.8, 1.0, 0.5)
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metallic = 0.3
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roughness = 0.4
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transparency = 0.5
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flags_transparent = true
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[node name="CubemapOrigin" type="Node3D"]
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groups = ["cubemap_origin"]
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; Cubemap reflection origin — position for ReflectionProbe cubemap capture.
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; The ReflectionProbe should be placed here after map lighting is finalised.
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; Place at eye height (1.6 units above floor) in the most visually prominent
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; area of the map for best reflection results.
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[node name="Marker" type="CSGBox3D" parent="."]
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material = SubResource("OriginMat")
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size = Vector3(0.2, 0.2, 0.2)
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use_collision = false
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; Small translucent blue cube as visual reference.
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