e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
38 lines
1.1 KiB
GDScript
38 lines
1.1 KiB
GDScript
extends Object
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class_name _TicksetSerializer
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static func serialize(earliest_tick: int, latest_tick: int, active_ticks: _Set) -> PackedByteArray:
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var buffer := StreamPeerBuffer.new()
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var tickset_duration = latest_tick - earliest_tick
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assert(latest_tick >= earliest_tick, "Tickset ends before it starts!")
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assert(tickset_duration <= 255, "Tickset covers more than supported 255 ticks!")
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buffer.put_u32(earliest_tick)
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buffer.put_u8(tickset_duration)
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for tick in active_ticks:
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# Don't serialize before range
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if tick < earliest_tick: continue
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# Don't serialize past range
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if tick > latest_tick: break
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buffer.put_u8(tick - earliest_tick)
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return buffer.data_array
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static func deserialize(bytes: PackedByteArray) -> Array:
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = bytes
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var earliest_tick := buffer.get_u32()
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var tickset_duration := buffer.get_u8()
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var latest_tick := earliest_tick + tickset_duration
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var active_ticks := _Set.new()
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while buffer.get_available_bytes() > 0:
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var tick = earliest_tick + buffer.get_u8()
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active_ticks.add(tick)
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return [earliest_tick, latest_tick, active_ticks]
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