e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
1.1 KiB
1.1 KiB
netfox.noray
Bulletproof your connectivity with netfox's noray integration!
Features
- 🤝 Establish connectivity using NAT punchthrough
- Uses noray for orchestration
- Implements a full UDP handshake
- 🛜 Use noray as a relay
- Useful in cases where NAT punchthrough fails
- If you can see this repo, you probably can connect through noray
Install
See the root README.
Note
, that while netfox.noray is part of the netfox suite, it can be used alone, without installing netfox itself.
Usage
See the docs.
For a full example, see noray-bootstrapper.gd.
License
netfox.noray is under the MIT license.
Issues
In case of any issues, comments, or questions, please feel free to open an issue!