e9dc05983c
Includes code from task workspaces that was never pushed: - client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd - gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files) - scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd - scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README - scripts/config/ — server_config.gd (480 lines) - scenes/ — client_main, server_main, player, test_range - project.godot, export_presets.cfg
48 lines
1.2 KiB
INI
48 lines
1.2 KiB
INI
[preset.0]
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name="Linux Server"
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platform="Linux/X11"
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runnable=true
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dedicated_server=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/tactical-shooter-server.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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binary_format/embed_pck=true
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binary_format/architecture="x86_64"
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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texture_format/no_bptc_fallbacks=true
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dotnet/include_scripts_content=false
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dotnet/rollforward_to_latest_prerelease=true
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codesign/identity=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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application/icon=""
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application/identifier="tactical-shooter-server"
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application/name="Tactical Shooter Server"
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application/app_category="game"
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application/file_version="0.1.0"
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application/product_version="0.1.0"
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application/company_name=""
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application/copyright=""
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application/trademarks=""
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display/width=1
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display/height=1
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display/handheld/dpi=72
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display/handheld/dpi_mode="disabled"
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display/scale_mode="disabled"
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xr_features/enabled=false
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xr_features/hand_tracking=false
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xr_features/passthrough=false
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