Files
tactical-shooter/examples/multiplayer-fps/characters/player.tscn
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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[gd_scene load_steps=29 format=3 uid="uid://vrso6qncj1nm"]
[ext_resource type="Script" path="res://addons/netfox/rollback/rollback-synchronizer.gd" id="1_g0p7o"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/player.gd" id="1_mk8qw"]
[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="2_3rc26"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/weapon_manager.gd" id="3_4j0gy"]
[ext_resource type="AudioStream" uid="uid://cope814m1d7p6" path="res://examples/multiplayer-fps/sounds/fire.mp3" id="5_14ltm"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/bullethole.gd" id="6_f1qm8"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/ui/projection3d.gd" id="6_sv41w"]
[ext_resource type="Texture2D" uid="uid://b8r41bt6ft8jt" path="res://examples/multiplayer-fps/textures/bullet_hole.png" id="7_sxhbg"]
[ext_resource type="Script" path="res://addons/netfox/rewindable-action.gd" id="9_ra1gd"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/player-input.gd" id="10_50d5g"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/ui/window-size-connector.gd" id="13_mlcnx"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/ui/crosshair.gd" id="14_npl66"]
[ext_resource type="Texture2D" uid="uid://b66gbhylc33yy" path="res://examples/multiplayer-fps/textures/crosshair.png" id="14_qqmle"]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/ui/health-progress-bar.gd" id="17_ghjct"]
[ext_resource type="AudioStream" uid="uid://q7ql86p7flj" path="res://examples/multiplayer-fps/sounds/hit.wav" id="20_e2bcn"]
[ext_resource type="AudioStream" uid="uid://15pyqe2uw4s3" path="res://examples/multiplayer-fps/sounds/death.wav" id="21_ogjhm"]
[sub_resource type="BoxMesh" id="BoxMesh_qmeb2"]
size = Vector3(0.4, 0.25, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_faajq"]
transparency = 1
albedo_texture = ExtResource("7_sxhbg")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xx8rr"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_0vqha"]
material = SubResource("StandardMaterial3D_xx8rr")
size = Vector3(0.2, 0.2, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_khk4l"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_wqpqp"]
material = SubResource("StandardMaterial3D_khk4l")
size = Vector3(0.2, 0.2, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6sg7v"]
bg_color = Color(0, 0, 0, 0)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kndy7"]
bg_color = Color(0.811765, 0.0823529, 0, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6kydi"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2gc5u"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xnks4"]
material = SubResource("StandardMaterial3D_2gc5u")
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_70css"]
properties/0/path = NodePath(".:respawn_position")
properties/0/spawn = true
properties/0/sync = false
properties/0/watch = true
[node name="player" type="CharacterBody3D"]
script = ExtResource("1_mk8qw")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705698, 0)
[node name="Camera3D" type="Camera3D" parent="Head"]
[node name="Nose" type="MeshInstance3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
mesh = SubResource("BoxMesh_qmeb2")
[node name="WeaponManager" type="Node3D" parent="Head"]
script = ExtResource("3_4j0gy")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Head/WeaponManager"]
stream = ExtResource("5_14ltm")
[node name="Fire Action" type="Node" parent="Head/WeaponManager"]
script = ExtResource("9_ra1gd")
[node name="BulletHole" type="Node3D" parent="Head/WeaponManager"]
script = ExtResource("6_f1qm8")
material = SubResource("StandardMaterial3D_faajq")
[node name="TinyGun" type="MeshInstance3D" parent="Head/WeaponManager"]
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0.09, -0.18, -0.3)
mesh = SubResource("BoxMesh_0vqha")
[node name="BigGun" type="MeshInstance3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.439686, -0.406913, -0.200588)
mesh = SubResource("BoxMesh_wqpqp")
[node name="DisplayNameLabel3D" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30427, 0)
pixel_size = 0.002
billboard = 1
fixed_size = true
font_size = 16
[node name="Projection3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11014, 0)
script = ExtResource("6_sv41w")
projection_size = Vector2(1, 0.1)
[node name="ProgressBar" type="ProgressBar" parent="Projection3D" node_paths=PackedStringArray("player")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
theme_override_styles/background = SubResource("StyleBoxFlat_6sg7v")
theme_override_styles/fill = SubResource("StyleBoxFlat_kndy7")
step = 1.0
value = 100.0
show_percentage = false
script = ExtResource("17_ghjct")
player = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_6kydi")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_xnks4")
[node name="RollbackSynchronizer" type="Node" parent="." node_paths=PackedStringArray("root")]
unique_name_in_owner = true
script = ExtResource("1_g0p7o")
root = NodePath("..")
state_properties = Array[String]([":transform", ":velocity", ":did_respawn", ":health", ":death_tick", ":deaths", ":last_damage_attacker_id", ":last_damage_weapon_id", ":last_damage_tick", ":armor", ":has_defuse_kit", "Head:transform", "Head/WeaponManager:inventory", "Head/WeaponManager:active_slot", "Head/WeaponManager:ammo", "Head/WeaponManager:reserve", "Head/WeaponManager:reload_start_tick", "Head/WeaponManager:last_fire_by_slot", "Head/WeaponManager:recoil_accumulator", "Head/WeaponManager:grenade_counts", "Head/WeaponManager:active_grenade_type"])
input_properties = Array[String](["Input:movement", "Input:jump", "Input:look_angle", "Input:fire_held", "Input:fire_pressed", "Input:reload_pressed", "Input:next_weapon", "Input:prev_weapon", "Input:slot_1", "Input:slot_2", "Input:slot_3", "Input:slot_4", "Input:use_held"])
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_70css")
[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("2_3rc26")
root = NodePath("..")
properties = Array[String]([":transform", "Head:transform"])
[node name="Input" type="Node" parent="." node_paths=PackedStringArray("big_gun", "hud")]
script = ExtResource("10_50d5g")
mouse_sensitivity = 0.005
big_gun = NodePath("../Head/BigGun")
hud = NodePath("../HUD")
[node name="HUD" type="CanvasGroup" parent="."]
[node name="WindowSizeConnector" type="Node" parent="HUD" node_paths=PackedStringArray("target_nodes")]
script = ExtResource("13_mlcnx")
target_nodes = [NodePath("../MarginContainer")]
[node name="CrossHair" type="Node2D" parent="HUD"]
script = ExtResource("14_npl66")
crosshair_sprite = ExtResource("14_qqmle")
[node name="MarginContainer" type="MarginContainer" parent="HUD"]
offset_right = 540.0
offset_bottom = 540.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="VBoxContainer" type="VBoxContainer" parent="HUD/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="HUD/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 6
[node name="ProgressBar" type="ProgressBar" parent="HUD/MarginContainer/VBoxContainer" node_paths=PackedStringArray("player")]
custom_minimum_size = Vector2(30, 100)
layout_mode = 2
size_flags_horizontal = 0
step = 1.0
value = 100.0
fill_mode = 3
script = ExtResource("17_ghjct")
player = NodePath("../../../..")
[node name="HitSFX" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("20_e2bcn")
volume_db = -6.919
max_distance = 10.0
[node name="DieSFX" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("21_ogjhm")