b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://ryvnj6wy1gij"]
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[ext_resource type="Texture2D" uid="uid://dfwpt4r3mwe3" path="res://examples/input-prediction/checkers.png" id="1_64oxq"]
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[ext_resource type="Script" path="res://examples/input-prediction/marble.gd" id="1_n25ns"]
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[ext_resource type="Script" path="res://examples/input-prediction/input.gd" id="2_7f8dy"]
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[ext_resource type="Script" path="res://addons/netfox/rollback/rollback-synchronizer.gd" id="2_nlyyn"]
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[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="5_ruljv"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_bpiah"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyc8n"]
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albedo_texture = ExtResource("1_64oxq")
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metallic = 0.8
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roughness = 0.1
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texture_filter = 0
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[sub_resource type="SphereMesh" id="SphereMesh_y7mm6"]
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material = SubResource("StandardMaterial3D_fyc8n")
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radial_segments = 32
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rings = 16
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[node name="marble" type="CharacterBody3D"]
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collision_layer = 2
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script = ExtResource("1_n25ns")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_bpiah")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_y7mm6")
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[node name="Input" type="Node" parent="."]
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script = ExtResource("2_7f8dy")
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[node name="RollbackSynchronizer" type="Node" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("2_nlyyn")
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root = NodePath("..")
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enable_prediction = true
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state_properties = Array[String]([":transform", ":velocity", ":is_reversing"])
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input_properties = Array[String](["Input:movement"])
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enable_input_broadcast = false
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[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("5_ruljv")
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root = NodePath("..")
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properties = Array[String]([":transform"])
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