b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
112 lines
4.0 KiB
Plaintext
112 lines
4.0 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://dliw6lntsr5ce"]
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[ext_resource type="PackedScene" uid="uid://cncdbq72u50j3" path="res://examples/shared/scenes/environment.tscn" id="1_vhod1"]
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[ext_resource type="Script" path="res://examples/shared/scripts/player-spawner.gd" id="2_7yqbt"]
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[ext_resource type="PackedScene" uid="uid://bd40plic1m6fb" path="res://examples/visibility-filtering/scenes/player.tscn" id="3_ohgyy"]
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[ext_resource type="Script" path="res://examples/visibility-filtering/scripts/visibility-manager.gd" id="4_jies5"]
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[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="4_ujnwk"]
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[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="6_lqh40"]
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[sub_resource type="GDScript" id="GDScript_fdk23"]
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script/source = "extends Label
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func _process(_dt):
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if multiplayer.is_server():
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text = \"Server\"
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else:
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text = \"Client\"
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"
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[node name="Visibility Filtering Example" type="Node3D"]
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[node name="Map" type="Node3D" parent="."]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Map"]
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use_collision = true
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collision_layer = 2
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collision_mask = 3
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[node name="CSGFloor" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
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size = Vector3(16, 0.5, 16)
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[node name="CSGWall" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 8)
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size = Vector3(16, 2, 1)
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[node name="CSGWall2" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -8)
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size = Vector3(16, 2, 1)
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[node name="CSGWall3" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, 0)
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size = Vector3(1, 2, 16)
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[node name="CSGWall4" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, 0)
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size = Vector3(1, 2, 16)
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[node name="CSGWall5" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -5)
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size = Vector3(1, 2, 6)
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[node name="CSGWall6" type="CSGBox3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5)
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size = Vector3(1, 2, 6)
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[node name="CSGCorner" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, 8)
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[node name="CSGCorner2" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, -8)
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[node name="CSGCorner3" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, -8)
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[node name="CSGCorner4" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, 8)
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[node name="CSGCorner5" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -2)
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[node name="CSGCorner6" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2)
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[node name="Environment" parent="." instance=ExtResource("1_vhod1")]
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[node name="Player Spawner" type="Node" parent="." node_paths=PackedStringArray("spawn_root")]
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script = ExtResource("2_7yqbt")
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player_scene = ExtResource("3_ohgyy")
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spawn_root = NodePath(".")
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[node name="Visibility Manager" type="Node3D" parent="."]
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script = ExtResource("4_jies5")
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Network Popup" parent="UI" instance=ExtResource("4_ujnwk")]
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layout_mode = 1
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offset_left = -180.0
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offset_top = -120.0
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offset_right = 180.0
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offset_bottom = 120.0
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[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Time Display" type="Label" parent="UI/VBoxContainer"]
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layout_mode = 2
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script = ExtResource("6_lqh40")
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[node name="Label" type="Label" parent="UI/VBoxContainer"]
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layout_mode = 2
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script = SubResource("GDScript_fdk23")
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