Files
tactical-shooter/examples/state-synchronizer-npc/state-synchronizer-npc.tscn
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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[gd_scene load_steps=7 format=3 uid="uid://cl3qmgo4c2nfh"]
[ext_resource type="PackedScene" uid="uid://cngy6hs8ohodj" path="res://examples/shared/scenes/map-square.tscn" id="1_mm3em"]
[ext_resource type="PackedScene" uid="uid://cncdbq72u50j3" path="res://examples/shared/scenes/environment.tscn" id="2_ykbn6"]
[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_mhiy8"]
[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="4_4w44e"]
[ext_resource type="PackedScene" uid="uid://ru7kvgw7wjew" path="res://examples/state-synchronizer-npc/scenes/wanderer.tscn" id="4_47wiq"]
[sub_resource type="GDScript" id="GDScript_hpcpy"]
script/source = "extends Label
func _process(_dt):
if multiplayer.is_server():
text = \"Server\"
else:
text = \"Client\"
"
[node name="state-synchronizer-npc" type="Node3D"]
[node name="Square Map" parent="." instance=ExtResource("1_mm3em")]
[node name="Environment" parent="." instance=ExtResource("2_ykbn6")]
[node name="UI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Network Popup" parent="UI" instance=ExtResource("3_mhiy8")]
layout_mode = 1
offset_left = -180.0
offset_top = -120.0
offset_right = 180.0
offset_bottom = 120.0
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Time Display" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
script = ExtResource("4_4w44e")
[node name="Label" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
script = SubResource("GDScript_hpcpy")
[node name="NPCs" type="Node" parent="."]
[node name="Wanderer" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, -6.52385)
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer2" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, -6.52385)
acceleration_time = 0.35
rest_time_min = 2.0
rest_time_max = 4.0
wander_dst_min = 4.0
wander_dst_max = 8.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer3" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, 6.47615)
move_speed = 4.5
acceleration_time = 0.05
rest_time_max = 1.0
wander_dst_min = 3.0
wander_dst_max = 6.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)
[node name="Wanderer4" parent="NPCs" instance=ExtResource("4_47wiq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, 6.47615)
acceleration_time = 0.2
rest_time_min = 2.0
rest_time_max = 3.0
wander_bounds = Rect2(-7.5, -7.5, 15, 15)