b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
77 lines
2.0 KiB
Plaintext
77 lines
2.0 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://lqudrgj64q3x"]
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[ext_resource type="Script" path="res://addons/vest/ui/results-panel.gd" id="1_ujqyc"]
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[ext_resource type="Texture2D" uid="uid://dwhlyf5eyiect" path="res://addons/vest/icons/debug.svg" id="2_1y2jb"]
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[sub_resource type="Animation" id="Animation_wkibd"]
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resource_name = "spin"
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loop_mode = 1
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step = 0.0416667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Spinner Icon:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(-2, -2, -2),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0.501961), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ne2nn"]
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_data = {
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"spin": SubResource("Animation_wkibd")
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}
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[node name="Results Panel" type="Panel"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_vertical = 3
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script = ExtResource("1_ujqyc")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Tree" type="Tree" parent="PanelContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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columns = 2
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hide_root = true
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[node name="Spinner" type="HBoxContainer" parent="PanelContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="Spinner Icon" type="TextureRect" parent="PanelContainer/Spinner"]
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unique_name_in_owner = true
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layout_mode = 2
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texture = ExtResource("2_1y2jb")
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expand_mode = 3
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stretch_mode = 5
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[node name="Spinner Label" type="Label" parent="PanelContainer/Spinner"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Waiting for results..."
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[node name="AnimationPlayer" type="AnimationPlayer" parent="PanelContainer/Spinner"]
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autoplay = "spin"
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libraries = {
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"": SubResource("AnimationLibrary_ne2nn")
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}
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