Files
tactical-shooter/addons/vest/mocks/vest-mock-defs.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

69 lines
1.9 KiB
GDScript

extends Object
class_name VestMockDefs
## Grouping class for mock definition primitives.
##
## See [VestMockDefs.Answer][br]
## See [VestMockDefs.Call][br]
## Mock answer definition
##
## Each answer manages a mock method. When this method is called, instead of
## running the underlying code, the answer provides a response.
class Answer:
## The method this instance provides the answers for
var expected_method: Callable
## The expected arguments for providing the answers.
## [br][br]
## May be empty, in which case any and all parameters are accepted.
var expected_args: Array = []
var _answer_value: Variant
var _answer_method: Callable
func _get_specificity() -> int:
return expected_args.size()
func _is_answering(method: Callable, args: Array) -> bool:
if method != expected_method:
return false
if method.get_object() != expected_method.get_object():
return false
if expected_args.is_empty():
return true
if args.size() != expected_args.size():
return false
if args == expected_args:
return true
# Do a lenient check, so users don't trip on unexpected diffs, like
# [2, 4] != [2., 4.]
var lenient_actual := args.map(func(it): return _map_lenient(it))
var lenient_expected := expected_args.map(func(it): return _map_lenient(it))
if lenient_actual == lenient_expected:
return true
return false
func _get_answer(args: Array) -> Variant:
if _answer_method:
return _answer_method.call(args)
else:
return _answer_value
func _map_lenient(value: Variant) -> String:
if typeof(value) == TYPE_INT or typeof(value) == TYPE_FLOAT:
return "%.8f" % [value]
return str(value)
func _to_string() -> String:
return "Answer { %s.%s(%s) }" % [expected_method.get_object(), expected_method.get_method(), expected_args]
## A recorded method call
class Call:
## The method that was called
var method: Callable
## The arguments used for calling the method
var args: Array = []