b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
87 lines
1.6 KiB
GDScript
87 lines
1.6 KiB
GDScript
extends VestTest
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func get_suite_name() -> String:
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return "PropertySnapshot"
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func test_diff_should_be_empty():
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# Given
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var from := _PropertySnapshot.from_dictionary({
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"foo": 15,
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"bar": 18,
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})
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var to := _PropertySnapshot.from_dictionary({
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"foo": 15,
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"bar": 18,
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})
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var expected := _PropertySnapshot.from_dictionary({})
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# When
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var actual := from.make_patch(to)
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# Then
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expect_equal(actual.as_dictionary(), expected.as_dictionary())
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func test_diff_should_add_unknown():
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# Given
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var from := _PropertySnapshot.from_dictionary({
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"foo": 15,
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})
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var to := _PropertySnapshot.from_dictionary({
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"foo": 15,
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"bar": 18,
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})
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var expected := _PropertySnapshot.from_dictionary({
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"bar": 18,
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})
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# When
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var actual := from.make_patch(to)
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# Then
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expect_equal(actual.as_dictionary(), expected.as_dictionary())
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func test_diff_should_add_differing():
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# Given
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var from := _PropertySnapshot.from_dictionary({
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"foo": 15,
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"bar": 18,
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})
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var to := _PropertySnapshot.from_dictionary({
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"foo": 35,
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"bar": 18,
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})
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var expected := _PropertySnapshot.from_dictionary({
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"foo": 35
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})
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# When
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var actual := from.make_patch(to)
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# Then
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expect_equal(actual.as_dictionary(), expected.as_dictionary())
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func test_diff_should_exclude_removed():
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# Given
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var from := _PropertySnapshot.from_dictionary({
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"foo": 15,
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"bar": 18,
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})
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var to := _PropertySnapshot.from_dictionary({
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"foo": 15,
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})
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var expected := _PropertySnapshot.from_dictionary({})
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# When
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var actual := from.make_patch(to)
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# Then
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expect_equal(actual.as_dictionary(), expected.as_dictionary())
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