Files
tactical-shooter/test/netfox.extras/rewindable-random-number-generator.test.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

48 lines
1.4 KiB
GDScript

extends VestTest
func get_suite_name():
return "RewindableRandomNumberGenerator"
func suite():
test("should generate the same numbers for the same rollback tick in different loop", func():
NetworkMocks.in_rollback(func():
var rng := RewindableRandomNumberGenerator.new(0)
NetworkMocks.set_tick(2, 4)
var first_batch := range(4).map(func(__): return rng.randi_range(0, 10))
NetworkMocks.set_tick(3, 4)
var second_batch := range(4).map(func(__): return rng.randi_range(0, 10))
expect_equal(first_batch, second_batch)
)
)
test("should generate different numbers for different ticks", func():
NetworkMocks.in_rollback(func():
var rng := RewindableRandomNumberGenerator.new(0)
NetworkMocks.set_tick(2, 4)
var first_batch := range(4).map(func(__): return rng.randi_range(0, 10))
NetworkMocks.set_tick(2, 2)
var second_batch := range(4).map(func(__): return rng.randi_range(0, 10))
expect_not_equal(first_batch, second_batch)
)
)
test("different seeds should generate different numbers", func():
NetworkMocks.in_rollback(func():
NetworkMocks.set_tick(0, 0)
var first_rng := RewindableRandomNumberGenerator.new(1)
var second_rng := RewindableRandomNumberGenerator.new(2)
var first_batch := range(4).map(func(__): return first_rng.randi_range(0, 10))
var second_batch := range(4).map(func(__): return second_rng.randi_range(0, 10))
expect_not_equal(first_batch, second_batch)
)
)