b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
43 lines
1.2 KiB
GDScript
43 lines
1.2 KiB
GDScript
extends RefCounted
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class_name VestMockHandler
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## Manages mock instances
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var _answers: Array[VestMockDefs.Answer] = []
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var _calls: Array[VestMockDefs.Call] = []
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var _unhandled_calls: Array[VestMockDefs.Call] = []
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## Take over a mock instance, recording its calls and providing its answers
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func take_over(what: Object):
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what.__vest_mock_handler = self
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## Register an answer
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func add_answer(answer: VestMockDefs.Answer):
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_answers.append(answer)
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## Get all recorded mock calls
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func get_calls() -> Array[VestMockDefs.Call]:
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return _calls
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## Get all recorded mock calls to which there were no registered answers
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func get_unhandled_calls() -> Array[VestMockDefs.Call]:
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return _unhandled_calls
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func _handle(method: Callable, args: Array):
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var call_data := VestMockDefs.Call.new()
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call_data.method = method
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call_data.args = args
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var possible_answers = _answers\
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.filter(func(it): return it._is_answering(method, args))
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possible_answers.sort_custom(func(a, b): return a._get_specificity() > b._get_specificity())
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if possible_answers.is_empty():
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_unhandled_calls.append(call_data)
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return
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var answer := possible_answers.front() as VestMockDefs.Answer
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_calls.append(call_data)
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return answer._get_answer(args)
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