Files
tactical-shooter/scenes/map/test_range.tscn
T
shawn e9dc05983c Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config
Includes code from task workspaces that was never pushed:
- client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd
- gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files)
- scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd
- scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README
- scripts/config/ — server_config.gd (480 lines)
- scenes/ — client_main, server_main, player, test_range
- project.godot, export_presets.cfg
2026-07-01 18:30:44 -04:00

292 lines
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[gd_scene format=3 uid="uid://test_range_map"]
; ============================================================================
; Grey-box Test Map — "Test Range"
; ============================================================================
; Phase 1 testing arena using CSG nodes with Kenney-style palette.
; 40m x 32m symmetrical layout with cover, pillars, and central structure.
;
; Spawn markers (Marker3D nodes at root level):
; SpawnA, SpawnA2 — Team A spawn (west side, -X)
; SpawnB, SpawnB2 — Team B spawn (east side, +X)
; ============================================================================
; ---------------------------------------------------------------------------
; SUB-RESOURCES
; ---------------------------------------------------------------------------
[sub_resource type="Environment" id=1]
background_mode = 2
ambient_light_source = 1
ambient_light_color = Color(0.3, 0.3, 0.35, 1)
ambient_light_energy = 0.4
tonemap_mode = 0
[sub_resource type="StandardMaterial3D" id=2]
; Floor — dark charcoal
albedo_color = Color(0.227, 0.227, 0.227, 1)
roughness = 0.9
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=3]
; Walls — medium grey
albedo_color = Color(0.4, 0.4, 0.4, 1)
roughness = 0.8
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=4]
; Cover — blue-grey
albedo_color = Color(0.29, 0.435, 0.647, 1)
roughness = 0.7
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=5]
; Center — warm orange accent
albedo_color = Color(0.788, 0.486, 0.239, 1)
roughness = 0.7
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=6]
; Pillars — light grey
albedo_color = Color(0.533, 0.533, 0.533, 1)
roughness = 0.6
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=7]
; Grid lines — darker stripe
albedo_color = Color(0.18, 0.18, 0.18, 1)
roughness = 0.9
metallic = 0.0
[sub_resource type="StandardMaterial3D" id=8]
; Spawn zone — green glow
albedo_color = Color(0.2, 0.5, 0.2, 1)
roughness = 0.3
metallic = 0.1
emission_enabled = true
emission = Color(0.05, 0.15, 0.05, 1)
; ---------------------------------------------------------------------------
; NODES
; ---------------------------------------------------------------------------
[node name="WorldEnvironment" type="WorldEnvironment"]
environment = SubResource(1)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, 0.5, 0, -0.25, 0.433013, 0.866025, 0.433013, -0.75, 0.5, 0, 0, 0)
light_energy = 1.2
shadow_enabled = true
shadow_bias = 0.05
[node name="Map" type="CSGCombiner3D" parent="."]
use_collision = true
calculate_tangents = false
; Floor
[node name="Floor" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
size = Vector3(40, 0.5, 32)
material = SubResource(2)
; Floor grid lines — north-south
[node name="FloorGridNS" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.01, 0)
size = Vector3(0.08, 0.04, 32)
material = SubResource(7)
[node name="FloorGridNS2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0.01, 0)
size = Vector3(0.08, 0.04, 32)
material = SubResource(7)
[node name="FloorGridNS3" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
size = Vector3(0.08, 0.04, 32)
material = SubResource(7)
[node name="FloorGridNS4" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0.01, 0)
size = Vector3(0.08, 0.04, 32)
material = SubResource(7)
[node name="FloorGridNS5" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0.01, 0)
size = Vector3(0.08, 0.04, 32)
material = SubResource(7)
; Floor grid lines — east-west
[node name="FloorGridEW" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, -12)
size = Vector3(40, 0.04, 0.08)
material = SubResource(7)
[node name="FloorGridEW2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, -4)
size = Vector3(40, 0.04, 0.08)
material = SubResource(7)
[node name="FloorGridEW3" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 4)
size = Vector3(40, 0.04, 0.08)
material = SubResource(7)
[node name="FloorGridEW4" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 12)
size = Vector3(40, 0.04, 0.08)
material = SubResource(7)
; Perimeter walls
[node name="WallNorth" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -16)
size = Vector3(40.4, 4, 0.5)
material = SubResource(3)
[node name="WallSouth" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 16)
size = Vector3(40.4, 4, 0.5)
material = SubResource(3)
[node name="WallEast" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 2, 0)
size = Vector3(0.5, 4, 32.4)
material = SubResource(3)
[node name="WallWest" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 2, 0)
size = Vector3(0.5, 4, 32.4)
material = SubResource(3)
; Cover boxes — Team A side (west)
[node name="CoverBoxA1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 1, -8)
size = Vector3(3, 2, 3)
material = SubResource(4)
[node name="CoverBoxA2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 1, 8)
size = Vector3(3, 2, 3)
material = SubResource(4)
[node name="LowCoverA1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 0.6, -11)
size = Vector3(4, 1.2, 1)
material = SubResource(4)
[node name="LowCoverA2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 0.6, 11)
size = Vector3(4, 1.2, 1)
material = SubResource(4)
; Cover boxes — Team B side (east)
[node name="CoverBoxB1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 1, -8)
size = Vector3(3, 2, 3)
material = SubResource(4)
[node name="CoverBoxB2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 1, 8)
size = Vector3(3, 2, 3)
material = SubResource(4)
[node name="LowCoverB1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0.6, -11)
size = Vector3(4, 1.2, 1)
material = SubResource(4)
[node name="LowCoverB2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0.6, 11)
size = Vector3(4, 1.2, 1)
material = SubResource(4)
; Center structure — orange accent
[node name="CenterWall1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0)
size = Vector3(6, 2.5, 1.5)
material = SubResource(5)
[node name="CenterWall2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -6)
size = Vector3(1.5, 2.5, 6)
material = SubResource(5)
[node name="CenterWall3" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 6)
size = Vector3(1.5, 2.5, 6)
material = SubResource(5)
[node name="CenterLow" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.6, 0)
size = Vector3(2, 1.2, 2)
material = SubResource(5)
[node name="CenterLow2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.6, 0)
size = Vector3(2, 1.2, 2)
material = SubResource(5)
; Pillars
[node name="Pillar1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, -6)
size = Vector3(1.2, 4, 1.2)
material = SubResource(6)
[node name="Pillar2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, 6)
size = Vector3(1.2, 4, 1.2)
material = SubResource(6)
[node name="Pillar3" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, -6)
size = Vector3(1.2, 4, 1.2)
material = SubResource(6)
[node name="Pillar4" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 6)
size = Vector3(1.2, 4, 1.2)
material = SubResource(6)
[node name="PillarMid1" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 2, -3)
size = Vector3(0.8, 4, 0.8)
material = SubResource(6)
[node name="PillarMid2" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 2, 3)
size = Vector3(0.8, 4, 0.8)
material = SubResource(6)
[node name="PillarMid3" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 2, -3)
size = Vector3(0.8, 4, 0.8)
material = SubResource(6)
[node name="PillarMid4" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 2, 3)
size = Vector3(0.8, 4, 0.8)
material = SubResource(6)
; Spawn markers — at root level so _collect_spawn_points finds them
[node name="SpawnA" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -4)
[node name="SpawnA2" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 4)
[node name="SpawnB" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, -4)
[node name="SpawnB2" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0, 4)
; Spawn zone floor indicators
[node name="SpawnAZone" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.02, 0)
size = Vector3(4, 0.04, 12)
material = SubResource(8)
[node name="SpawnBZone" type="CSGBox3D" parent="Map"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16, 0.02, 0)
size = Vector3(4, 0.04, 12)
material = SubResource(8)