Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/yaml/tokens.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

105 lines
2.5 KiB
Python

class Token(object):
def __init__(self, start_mark, end_mark):
self.start_mark = start_mark
self.end_mark = end_mark
def __repr__(self):
attributes = [key for key in self.__dict__
if not key.endswith('_mark')]
attributes.sort()
arguments = ', '.join(['%s=%r' % (key, getattr(self, key))
for key in attributes])
return '%s(%s)' % (self.__class__.__name__, arguments)
#class BOMToken(Token):
# id = '<byte order mark>'
class DirectiveToken(Token):
id = '<directive>'
def __init__(self, name, value, start_mark, end_mark):
self.name = name
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
class DocumentStartToken(Token):
id = '<document start>'
class DocumentEndToken(Token):
id = '<document end>'
class StreamStartToken(Token):
id = '<stream start>'
def __init__(self, start_mark=None, end_mark=None,
encoding=None):
self.start_mark = start_mark
self.end_mark = end_mark
self.encoding = encoding
class StreamEndToken(Token):
id = '<stream end>'
class BlockSequenceStartToken(Token):
id = '<block sequence start>'
class BlockMappingStartToken(Token):
id = '<block mapping start>'
class BlockEndToken(Token):
id = '<block end>'
class FlowSequenceStartToken(Token):
id = '['
class FlowMappingStartToken(Token):
id = '{'
class FlowSequenceEndToken(Token):
id = ']'
class FlowMappingEndToken(Token):
id = '}'
class KeyToken(Token):
id = '?'
class ValueToken(Token):
id = ':'
class BlockEntryToken(Token):
id = '-'
class FlowEntryToken(Token):
id = ','
class AliasToken(Token):
id = '<alias>'
def __init__(self, value, start_mark, end_mark):
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
class AnchorToken(Token):
id = '<anchor>'
def __init__(self, value, start_mark, end_mark):
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
class TagToken(Token):
id = '<tag>'
def __init__(self, value, start_mark, end_mark):
self.value = value
self.start_mark = start_mark
self.end_mark = end_mark
class ScalarToken(Token):
id = '<scalar>'
def __init__(self, value, plain, start_mark, end_mark, style=None):
self.value = value
self.plain = plain
self.start_mark = start_mark
self.end_mark = end_mark
self.style = style