Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/yaml/loader.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

64 lines
2.0 KiB
Python

__all__ = ['BaseLoader', 'FullLoader', 'SafeLoader', 'Loader', 'UnsafeLoader']
from .reader import *
from .scanner import *
from .parser import *
from .composer import *
from .constructor import *
from .resolver import *
class BaseLoader(Reader, Scanner, Parser, Composer, BaseConstructor, BaseResolver):
def __init__(self, stream):
Reader.__init__(self, stream)
Scanner.__init__(self)
Parser.__init__(self)
Composer.__init__(self)
BaseConstructor.__init__(self)
BaseResolver.__init__(self)
class FullLoader(Reader, Scanner, Parser, Composer, FullConstructor, Resolver):
def __init__(self, stream):
Reader.__init__(self, stream)
Scanner.__init__(self)
Parser.__init__(self)
Composer.__init__(self)
FullConstructor.__init__(self)
Resolver.__init__(self)
class SafeLoader(Reader, Scanner, Parser, Composer, SafeConstructor, Resolver):
def __init__(self, stream):
Reader.__init__(self, stream)
Scanner.__init__(self)
Parser.__init__(self)
Composer.__init__(self)
SafeConstructor.__init__(self)
Resolver.__init__(self)
class Loader(Reader, Scanner, Parser, Composer, Constructor, Resolver):
def __init__(self, stream):
Reader.__init__(self, stream)
Scanner.__init__(self)
Parser.__init__(self)
Composer.__init__(self)
Constructor.__init__(self)
Resolver.__init__(self)
# UnsafeLoader is the same as Loader (which is and was always unsafe on
# untrusted input). Use of either Loader or UnsafeLoader should be rare, since
# FullLoad should be able to load almost all YAML safely. Loader is left intact
# to ensure backwards compatibility.
class UnsafeLoader(Reader, Scanner, Parser, Composer, Constructor, Resolver):
def __init__(self, stream):
Reader.__init__(self, stream)
Scanner.__init__(self)
Parser.__init__(self)
Composer.__init__(self)
Constructor.__init__(self)
Resolver.__init__(self)