e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
20 lines
141 B
Plaintext
20 lines
141 B
Plaintext
# Build artifacts
|
|
build/
|
|
gdextension/bin/
|
|
|
|
# IDE
|
|
.idea/
|
|
.vscode/
|
|
*.swp
|
|
*.swo
|
|
*~
|
|
|
|
# OS
|
|
.DS_Store
|
|
Thumbs.db
|
|
|
|
# Python
|
|
__pycache__/
|
|
*.pyc
|
|
*.pyo
|