Files
tactical-shooter/export_presets.cfg
T
shawn 926446e5cf P7.8: Port FPS controller to netfox BaseNetInput pattern
- FPSCharacterController: removed SimulationServer dependency, added
  _rollback_tick() with acceleration-based CharacterBody3D movement,
  gravity, jump, crouch/sprint speed. Kept mouse look, crouch lerp,
  sprint/crouch toggle, _move_local() standalone fallback.
- Player: extends FPSCharacterController (CharacterBody3D). Added
  authority-guarded _rollback_tick that delegates to super for server
  and local client prediction. TickInterpolator created dynamically
  (avoids headless class_name parse errors). PlayerNetInput child
  wired via existing RollbackSynchronizer input_properties.
- player.tscn: CharacterBody3D root with FpsCamera, CollisionShape3D,
  PlayerNetInput children. TickInterpolator created in code.
- client_main.gd: _spawn_local_player() creates FPS player node with
  first-person camera for own peer. _spawn_remote_player() removes
  FpsCamera for remote players.
- fps_camera.gd: duck-typed _controller (Node) instead of class_name
  cast for headless safety. Fixed type inference warnings.

Also includes parent task P7.5-P7.7 changes:
- project.godot: main_scene -> server_main.tscn
- network_manager.gd: Chan enum -> raw channel ints
- server_main.gd: deferred ServerConfig load, GameServer load()
- game_server.gd: commented out dev deps for headless compilation
2026-07-02 17:45:03 -04:00

84 lines
2.3 KiB
INI

[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/tactical-shooter-windows-x86_64/tactical-shooter.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
binary_format/embed_pck=true
binary_format/architecture="x86_64"
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
texture_format/no_bptc_fallbacks=true
dotnet/include_scripts_content=false
dotnet/rollforward_to_latest_prerelease=true
codesign/identity=""
codesign/timestamp=true
codesign/timestamp_server_url=""
application/icon=""
application/identifier="tactical-shooter-client"
application/name="Tactical Shooter"
application/app_category="game"
application/file_version="0.1.0"
application/product_version="0.1.0"
display/width=1280
display/height=720
xr_features/enabled=false
xr_features/hand_tracking=false
xr_features/passthrough=false
[preset.1]
name="Linux Server"
platform="Linux/X11"
runnable=true
dedicated_server=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="client/**, server/server-browser-api/venv/**, **/venv/**"
export_path="build/tactical-shooter-server.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/embed_pck=true
binary_format/architecture="x86_64"
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
texture_format/no_bptc_fallbacks=true
dotnet/include_scripts_content=false
dotnet/rollforward_to_latest_prerelease=true
codesign/identity=""
codesign/timestamp=true
codesign/timestamp_server_url=""
application/icon=""
application/identifier="tactical-shooter-server"
application/name="Tactical Shooter Server"
application/app_category="game"
application/file_version="0.1.0"
application/product_version="0.1.0"
display/width=1
display/height=1
xr_features/enabled=false
xr_features/hand_tracking=false
xr_features/passthrough=false