e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
65 lines
1.1 KiB
GDScript
65 lines
1.1 KiB
GDScript
extends RefCounted
|
|
class_name _Set
|
|
|
|
var _data: Dictionary = {}
|
|
var _iterator_idx: int = -1
|
|
|
|
static func of(items: Array) -> _Set:
|
|
var result := _Set.new()
|
|
for item in items:
|
|
result.add(item)
|
|
return result
|
|
|
|
func add(value):
|
|
_data[value] = true
|
|
|
|
func has(value) -> bool:
|
|
return _data.has(value)
|
|
|
|
func size() -> int:
|
|
return _data.size()
|
|
|
|
func is_empty() -> bool:
|
|
return _data.is_empty()
|
|
|
|
func erase(value):
|
|
return _data.erase(value)
|
|
|
|
func clear():
|
|
_data.clear()
|
|
|
|
func values() -> Array:
|
|
return _data.keys()
|
|
|
|
func min():
|
|
return _data.keys().min()
|
|
|
|
func max():
|
|
return _data.keys().max()
|
|
|
|
func equals(other) -> bool:
|
|
if not other or not other is _Set:
|
|
return false
|
|
|
|
return values() == other.values()
|
|
|
|
func _to_string():
|
|
return "Set" + str(values())
|
|
|
|
func _iter_init(arg) -> bool:
|
|
_iterator_idx = 0
|
|
return _can_iterate()
|
|
|
|
func _iter_next(arg) -> bool:
|
|
_iterator_idx += 1
|
|
return _can_iterate()
|
|
|
|
func _iter_get(arg):
|
|
return _data.keys()[_iterator_idx]
|
|
|
|
func _can_iterate() -> bool:
|
|
if _data.is_empty() or _iterator_idx >= _data.size():
|
|
_iterator_idx = -1
|
|
return false
|
|
return true
|