Files
tactical-shooter/package/dist/dispatch.d.ts
T
shawn 91b878f347 Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
2026-07-05 22:53:27 -04:00

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TypeScript

/**
* Tool dispatch table.
*
* Maps every MCP tool name to a handler that takes the runner + raw args and
* returns the tool response. Extracted from index.ts so tests can exercise
* dispatch as a pure data structure (no Server / stdio / lifecycle setup).
*
* Behavioral contract preserved from the original switch in index.ts:
* - Each name routes to the same handler it did before.
* - Unknown tool names throw McpError(MethodNotFound, ...) — see
* `dispatchToolCall`.
*/
import type { GodotRunner, OperationParams, ToolHandler, ToolResponse } from './utils/godot-runner.js';
export declare const toolDispatch: Record<string, ToolHandler>;
export declare function dispatchToolCall(runner: GodotRunner, toolName: string, args: OperationParams): Promise<ToolResponse>;
//# sourceMappingURL=dispatch.d.ts.map