Files
tactical-shooter/assets/quaternius/weapons/revolver.tres
T
shawn 91b878f347 Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
2026-07-05 22:53:27 -04:00

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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3]
[ext_resource type="Script" path="res://assets/kenney-fps/scripts/weapon.gd" id="1"]
[ext_resource type="PackedScene" path="res://assets/quaternius/weapons/revolver.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://assets/kenney-fps/sprites/crosshair.png" id="3"]
[resource]
script = ExtResource("1")
model = ExtResource("2")
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
cooldown = 0.6
max_distance = 15
damage = 50
spread = 0.3
shot_count = 1
knockback = 25
min_knockback = Vector2(0.025, 0.025)
max_knockback = Vector2(0.045, 0.04)
sound_shoot = "assets/kenney-fps/sounds/blaster.ogg"