91b878f347
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
22 lines
749 B
Plaintext
22 lines
749 B
Plaintext
[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3]
|
|
|
|
[ext_resource type="Script" path="res://assets/kenney-fps/scripts/weapon.gd" id="1"]
|
|
[ext_resource type="PackedScene" path="res://assets/quaternius/weapons/pistol.tscn" id="2"]
|
|
[ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://assets/kenney-fps/sprites/crosshair.png" id="3"]
|
|
|
|
[resource]
|
|
script = ExtResource("1")
|
|
model = ExtResource("2")
|
|
crosshair = ExtResource("3")
|
|
rotation = Vector3(0, 180, 0)
|
|
muzzle_position = Vector3(0.1, -0.4, 1.5)
|
|
cooldown = 0.3
|
|
max_distance = 15
|
|
damage = 25
|
|
spread = 0.5
|
|
shot_count = 1
|
|
knockback = 15
|
|
min_knockback = Vector2(0.025, 0.025)
|
|
max_knockback = Vector2(0.045, 0.04)
|
|
sound_shoot = "assets/kenney-fps/sounds/blaster.ogg"
|