b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
23 lines
701 B
GDScript
23 lines
701 B
GDScript
extends Resource
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class_name WeaponData
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enum FireMode { SEMI, AUTO, MELEE }
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@export var weapon_id: int = 0
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@export var weapon_name: String = ""
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@export var slot: int = 0
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@export var damage: int = 0
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@export var fire_rate: float = 0.0
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@export var fire_mode: FireMode = FireMode.SEMI
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@export var magazine_size: int = 0
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@export var reserve_size: int = 0
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@export var move_speed: float = 5.0
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@export var recoil_per_shot: float = 0.0
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@export var recoil_recovery: float = 10.0
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@export var kill_reward: int = 300
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@export var armor_penetration: float = 0.0
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@export var price: int = 0
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@export var team: int = -1 # -1=all, 0=T, 1=CT
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@export var max_distance: float = 1000.0
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@export var reload_time: float = 2.0
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