Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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Attributions
This document outlines the sources of the sound effects used. Thank you all for the freely usable sound effects!
Boom
Played whenever a bomb hits something.
Files:
- boom1.wav
- boom2.wav
- boom3.wav
All taken from "Booms.wav" by studiomandragore, under the Creative Commons 0 license.
Whoosh
Played whenever a bomb is thrown.
Files:
- whoosh.wav
"Whoosh" by qubodup, under the Creative Commons 0 license.
Blip Wave
Played whenever a player picks up the Speed Powerup.
Files:
- blipwave.wav
"Blip Wave" by Breviceps, under the Creative Commons 0 license.
Glitch SFX
Played whenever a player picks up the Mass Powerup.
Files:
- glitch1.wav
- glitch2.wav
All taken from "glitch SFX_065.wav" by Dymewiz, under the Attribution 3.0 license. A fade-out effect was applied on the sound bits.
Bomb fall
Played whenever a player picks up the Repulse Powerup.
Files:
- repulse1.wav
- repulse2.wav
- repulse3.wav
All taken from "Bomb Fall" by Johnnyfarmer, under the Creative Commons 0 license.
Falling
Played whenever a player falls down into the abyss.
Files:
- fall1.wav
"Falling" by oganesson, under the Creative Commons 0 license.
fall.ogg
Played whenever a player falls down into the abyss.
Files:
- fall2.wav
"fall.ogg" by silversatyr, under the Attribution 3.0 license. The file was trimmed on both ends.
Slide Whistle, Descending, A.wav
Played whenever a player falls down into the abyss.
Files:
- fall3.wav
"Slide Whistle, Descending, A.wav" by InspectorJ, under the Attribution 4.0 license. No changes were made to the original sound effect.