Files
tactical-shooter/addons/vest/ui/results-panel.tscn
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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[gd_scene load_steps=5 format=3 uid="uid://lqudrgj64q3x"]
[ext_resource type="Script" path="res://addons/vest/ui/results-panel.gd" id="1_ujqyc"]
[ext_resource type="Texture2D" uid="uid://dwhlyf5eyiect" path="res://addons/vest/icons/debug.svg" id="2_1y2jb"]
[sub_resource type="Animation" id="Animation_wkibd"]
resource_name = "spin"
loop_mode = 1
step = 0.0416667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Spinner Icon:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0.501961), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ne2nn"]
_data = {
"spin": SubResource("Animation_wkibd")
}
[node name="Results Panel" type="Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
script = ExtResource("1_ujqyc")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Tree" type="Tree" parent="PanelContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
columns = 2
hide_root = true
[node name="Spinner" type="HBoxContainer" parent="PanelContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Spinner Icon" type="TextureRect" parent="PanelContainer/Spinner"]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("2_1y2jb")
expand_mode = 3
stretch_mode = 5
[node name="Spinner Label" type="Label" parent="PanelContainer/Spinner"]
unique_name_in_owner = true
layout_mode = 2
text = "Waiting for results..."
[node name="AnimationPlayer" type="AnimationPlayer" parent="PanelContainer/Spinner"]
autoplay = "spin"
libraries = {
"": SubResource("AnimationLibrary_ne2nn")
}