b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
73 lines
2.1 KiB
GDScript
73 lines
2.1 KiB
GDScript
extends VestTest
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func get_suite_name() -> String:
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return "TicksetSerializer"
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func test_should_serialize_empty():
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# Given
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var earliest_tick = 15
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var latest_tick = 35
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var active_ticks = _Set.new()
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# When
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var bytes = _TicksetSerializer.serialize(earliest_tick, latest_tick, active_ticks)
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var deserialized = _TicksetSerializer.deserialize(bytes)
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# Then
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expect_equal(deserialized[0], earliest_tick)
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expect_equal(deserialized[1], latest_tick)
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expect_equal(deserialized[2], active_ticks)
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func test_should_serialize_ticks():
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# Given
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var earliest_tick = 15
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var latest_tick = 35
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var active_ticks = _Set.of([15, 16, 20, 24])
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# When
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var bytes = _TicksetSerializer.serialize(earliest_tick, latest_tick, active_ticks)
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var deserialized = _TicksetSerializer.deserialize(bytes)
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# Then
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expect_equal(deserialized[0], earliest_tick)
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expect_equal(deserialized[1], latest_tick)
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expect_equal(deserialized[2], active_ticks)
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func test_should_serialize_only_range():
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# Given
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var earliest_tick = 16
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var latest_tick = 20
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var active_ticks = _Set.of([15, 16, 20, 24])
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# When
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var bytes = _TicksetSerializer.serialize(earliest_tick, latest_tick, active_ticks)
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var deserialized = _TicksetSerializer.deserialize(bytes)
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# Then
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expect_equal(deserialized[0], earliest_tick)
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expect_equal(deserialized[1], latest_tick)
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expect_equal(deserialized[2], _Set.of([16, 20]))
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func test_should_fail_on_earliest_after_latest():
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# Given
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var earliest_tick = 42
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var latest_tick = 12
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var active_ticks = _Set.new()
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# When
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var bytes = _TicksetSerializer.serialize(earliest_tick, latest_tick, active_ticks)
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expect(bytes.is_empty())
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func test_bandwidth():
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var earliest_tick = 15
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var latest_tick = 35
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var active_ticks = _Set.of([15, 16, 20, 24])
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var empty_buffer := _TicksetSerializer.serialize(earliest_tick, latest_tick, _Set.of([]))
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var buffer := _TicksetSerializer.serialize(earliest_tick, latest_tick, active_ticks)
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Vest.message("Data usage with empty tickset: %d bytes" % [empty_buffer.size()])
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Vest.message("Data usage with %d active ticks: %d bytes" % [active_ticks.size(), buffer.size()])
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ok()
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