Files
tactical-shooter/addons/vest/test/mixins/mock-mixin.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

82 lines
2.2 KiB
GDScript

extends VestTestMixin
## Provides mocking for tests
##
## @tutorial(Mocks): https://foxssake.github.io/vest/latest/user-guide/mocks/
# TODO: Fail test case if there's unhandled calls
var _mock_generator := VestMockGenerator.new()
var _mock_handler := VestMockHandler.new()
# Maps Scripts to their mocked counterparts
var _mock_script_cache := {}
## Create a mocked instance of a given script
func mock(script: Script):
var mocked_script := _get_mock_script(script)
var mocked_object = mocked_script.new()
_mock_handler.take_over(mocked_object)
return mocked_object
## Get calls of a mock object's method
func get_calls_of(method: Callable) -> Array[Array]:
var result: Array[Array] = []
for call_data in _mock_handler.get_calls():
if call_data.method != method:
continue
result.append(call_data.args)
return result
## Start specifying an answer for a mocked method call
func when(method: Callable) -> AnswerBuilder:
return AnswerBuilder._of(method, self)
func _get_mock_script(script: Script) -> Script:
if _mock_script_cache.has(script):
return _mock_script_cache.get(script)
else:
var mocked_script := _mock_generator.generate_mock_script(script)
_mock_script_cache[script] = mocked_script
return mocked_script
## Builder for specifying [VestMockDefs.Answer] objects
class AnswerBuilder:
var _test
var _args: Array = []
var _method: Callable
## Set expected arguments
func with_args(p_args: Array) -> AnswerBuilder:
_args = p_args
return self
## Answer by calling a custom method
## [br][br]
## The method will received the passed arguments as an array.
func then_answer(p_answer_method: Callable) -> void:
var answer := VestMockDefs.Answer.new()
answer.expected_method = _method
answer.expected_args = _args
answer._answer_method = p_answer_method
_test._mock_handler.add_answer(answer)
## Answer with a fixed value
func then_return(p_answer_value: Variant) -> void:
var answer := VestMockDefs.Answer.new()
answer.expected_method = _method
answer.expected_args = _args
answer._answer_value = p_answer_value
_test._mock_handler.add_answer(answer)
static func _of(p_method: Callable, p_test):
var builder := AnswerBuilder.new()
builder._method = p_method
builder._test = p_test
return builder